First: March 2008 Archives

Gruul a go go

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So, we ventured into Gruul's Lair last night for the first time as a guild and, we got an absolute shoeing.

We were a tad let down by some late cancellations and only ended up with 20 warm bodies for the run, and three of those were not on vent.

Basically we didn't have enough healers and tanks (familiar story anyone?). I switched to one of my less played alts and was in healer mode whilst attempting to raid lead at the same time. Despite almost everyone behaving incredibly well throughout, I do now understand what the 'herding cats' analogy is all about.

Our first pull ended up with a number of deaths as overconfidence and a bit of bad positioning meant that some of the squishies got some cleave lovin' from the brute.

The second pull ended similarly, but still no wipes as yet, so all good. Our second track through went much better and we managed the trash with no deaths at all (can you tell there are some wipes coming up?).

With the late dropouts we were a healer and a tank down, and then we heard that out pally healer was currently stuck on the M1 meaning things were really interesting.

So, after three wipes and one half wipe we learnt two things.

1: You need two healers on the High King Maulgar tank or there is absolutely no point in trying.

2: Yes Psia, they really do have a big aggro radius ;o)

At that point one of our rogues, Rivelinho, agreed to switch to his priest alt and we had another stab at it, with much better results. All the 'learning the pull' we'd done in the previous few attempts showed and the bad guys ended up where they were supposed to be and we could concentrate on learning the rest of the fight.

Unfortunately we ended up with a loose felpuppy that ate the HKM tank and then Andro got unlucky with the timing and got hit with a Krosh fireball just as the spellsteal faded.

At that point, despite the giggling over vent as we ran for the exit yet again, we decided to call it a night and finish on a relatively up note. I didn't make it of course, but I will always insist on trying to heal people as I run... doh!

I think we learned a lot that night, the 25 man stuff is not really that much harder than Kara, except the need for extra people. None of the adds hit particularly hard and were all manageable. Maulgar himself was about as tough as any of the later Kara bosses in terms of damage, but two healers could manage that.

A few more people in the guild or just being able to muster everyone at once and I think we'd be able to give it another shot

Still, it's all good, as one of us said on the night, "We now have the trash mobs on farm". ;o)

And, at the end of the day, we all had a damn good laugh while visiting new content.

Next stop, the Black Temple, Ravens tourism styleee

One to go...

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So, we had a guild first last night.

We downed old Illhoof for the first time. I was warrioring as Gradjo, but not really helping much as the Paladin was tanking him and most of the imps. It was my job to hoover up any imps that got out of hand and went walkabout.

Congratulations to everyone who was there (I'll post a pic when I remember).Leafy nabbed the two healery items from him, Mender's Heart Ring and the Cord of Nature's Sustenance so a nice upgrade there.

That leaves us with only Netherspite left to kill to get the full set. Go Ravens!

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This page is a archive of entries in the First category from March 2008.

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